Official Catan Rules & Guidelines
🎯 Official Compliance
This map generator strictly follows all official Catan rules and component specifications as published by KOSMOS and Catan Studio. All generated maps are guaranteed to be playable according to official tournament rules.
Official Rulebook PDFs
Base Game & Extensions:
Expansions:
All rulebooks sourced directly from catan.com
Detailed Base Game Rules (3-4 Players)
Core Gameplay
The Robber (Rolling 7):
- • When 7 is rolled, no resources are produced
- • Players with more than seven cards discard half (round down)
- • Active player moves robber to any hex (not ocean)
- • Robber blocks resource production on that hex
- • Steal 1 random card from player with settlement/city adjacent to robber
Development Cards:
- • Cost: 1 Ore + 1 Wool + 1 Grain
- • Cannot be played same turn purchased
- • Knight: Move robber, steal card (most = Largest Army)
- • Victory Point: 1 VP (keep hidden until winning)
- • Progress: Year of Plenty, Monopoly, Road Building
Building Rules:
- • Settlements must be 2+ intersections apart
- • Cities can only be built on existing settlements
- • Roads connect settlements and enable expansion
- • Cannot build in same turn as trading
Building Costs & Victory Points
Building Costs:
- • Road: 1 Brick + 1 Lumber
- • Settlement: 1 Brick + 1 Lumber + 1 Wool + 1 Grain
- • City: 3 Ore + 2 Grain
- • Development Card: 1 Ore + 1 Wool + 1 Grain
Victory Points:
- • Settlement: 1 VP
- • City: 2 VP
- • Longest Road: 2 VP (5+ connected roads)
- • Largest Army: 2 VP (3+ knights played)
- • Development Card VP: 1 VP each
Trading Rules:
- • 4:1 trade with supply (no harbor)
- • 3:1 trade with generic harbor
- • 2:1 trade with specific resource harbor
- • Free player-to-player trading
Detailed Base Game Rules (5-6 Players)
Extension Components
Additional Hexes:
- • 11 additional terrain hexes
- • 6 additional number tokens
- • 2 additional harbors
- • Larger frame pieces
Number Tokens (5-6 players):
- • Two each of: 2, 3, 4, 5, 6, 8, 9, 10, 11, 12
- • Includes rare 2 and 12 tokens
- • More diverse probability distribution
Special 5-6 Player Rules:
- • Same robber rules as 3-4 players
- • Same development card rules
- • Same building and trading rules
- • Victory condition: 10 points
Extended Gameplay
Enhanced Robber Rules:
- • Same 7 roll effects as base game
- • Discard half cards if more than seven (round down)
- • Move robber to any land hex
- • Steal from any adjacent player
Development Cards (5-6):
- • Same cost: 1 Ore + 1 Wool + 1 Grain
- • Cannot play same turn purchased
- • Larger Army: 3+ knights for 2 VP
- • More competition for achievements
Building Restrictions:
- • Same distance rule: 2+ intersections apart
- • Cities require existing settlements
- • Same building costs as base game
- • More competition for prime locations
Expansion Rules
🌊 Seafarers
Components:
- • 19 Sea hexes
- • 2 Gold field hexes
- • Ships for sea travel
- • Pirate ship
Victory Points:
10 points (12 in some scenarios)
🏰 Cities & Knights
Components:
- • City improvements
- • Knights
- • Barbarian ships
- • Commodities
Victory Points:
13 points (increased from 10)
🏺 Traders & Barbarians
Components:
- • 5 different scenarios
- • Barbarian tokens
- • Camels and wagons
- • Fish tokens
Victory Points:
10 points (varies by scenario)
🏴☠️ Explorers & Pirates
Components:
- • Unknown tiles
- • Pirate ships
- • Spice islands
- • Mission cards
Victory Points:
17 points (exploration focus)
5-6 Player Extensions
📦 Required Components
For 5-6 player games, you need both the base game/expansion AND the corresponding 5-6 player extension:
Base Game:
- • CATAN - The Game
- • CATAN - 5-6 Player Extension
With Expansions:
- • CATAN - The Game
- • CATAN - [Expansion Name]
- • CATAN - 5-6 Player Extension
- • CATAN - [Expansion] 5-6 Player Extension
Additional Components
Terrain Hexes (+11):
- • 2 Hills, 2 Forest, 2 Pasture
- • 2 Fields, 2 Mountains, 1 Desert
Number Tokens (+6):
- • One each of: 2, 3, 11, 12
- • Two each of: 4, 5, 6, 8, 9, 10
- • Total: 24 number tokens (18 base + 6 extension)
Harbor Pieces (+2):
- • 2 Generic harbors (3:1)
Detailed Scenario Rules
⚠️ Important Note
Different scenarios have varying victory point requirements, setup rules, and special mechanics. When you select a scenario in the generator, the relevant rules will be displayed in the statistics panel.
🌊 Seafarers Scenarios
Heading for New Shores
Victory Points: 12 points
Setup: Main island with 4 smaller islands
Special Rules:
- • First to settle each island gets 2 VP
- • Ships required to reach new islands
- • Gold fields provide any resource
- • Pirate replaces robber on sea
Four Islands
Victory Points: 10 points
Setup: 4 separate equal-sized islands
Special Rules:
- • Each player starts on different island
- • Ships connect islands
- • Standard victory conditions apply
- • Balanced resource distribution
Fog Islands
Victory Points: 12 points
Setup: Known islands + face-down tiles
Special Rules:
- • Explore unknown tiles by building ships
- • Some tiles are sea, some are land
- • Discovery bonuses available
- • Variable map each game
Through the Desert
Victory Points: 10 points
Setup: Large desert separates islands
Special Rules:
- • Ships must navigate around desert
- • Limited water routes
- • Strategic ship placement crucial
- • Resource islands separated
🏰 Cities & Knights Scenarios
Barbarian Invasion
Victory Points: 13 points
Setup: Standard hexagonal map
Special Rules:
- • Knights defend against barbarians
- • Barbarian strength = number of cities
- • Failed defense downgrades cities
- • Commodities replace some resources
- • Progress cards replace development cards
- • Metropolises worth 4 VP each
Standard Cities & Knights
Victory Points: 13 points
Setup: Standard hexagonal map
Special Rules:
- • All Cities & Knights mechanics active
- • City improvements unlock abilities
- • Three progress card categories
- • Knight activation costs grain
- • Defender of Catan (2 VP)
🏺 Traders & Barbarians Scenarios
Fishermen of Catan
Victory Points: 10 points
Setup: Standard map with fish tokens
Special Rules:
- • Fish tokens provide bonus resources
- • Lake in center provides fish
- • Fish can be caught on specific rolls
- • Trade fish for development cards
Rivers of Catan
Victory Points: 10 points
Setup: Standard map with rivers
Special Rules:
- • Rivers provide transportation routes
- • Gold river tiles give any resource
- • Ships can travel on rivers
- • Bridge building available
Great River
Victory Points: 10 points
Setup: 5×7 rectangular map with central river
Special Rules:
- • River runs through map center
- • Bridge required to cross river
- • Linear map layout
- • Different starting positions
Barbarian Attack
Victory Points: 10 points
Setup: Standard map with barbarian camps
Special Rules:
- • Barbarian camps threaten settlements
- • Wagons transport goods
- • Defend or pay tribute
- • Event cards add variety
🏴☠️ Explorers & Pirates Scenarios
Land Ho!
Victory Points: 17 points
Setup: Known island + face-down exploration tiles
Special Rules:
- • Explore unknown tiles with ships
- • Discover new islands for VP
- • Mission cards provide goals
- • Harbor settlements on sea
Pirate Islands
Victory Points: 17 points
Setup: Multiple islands with pirate lairs
Special Rules:
- • Pirate lairs block movement
- • Destroy lairs for VP and spices
- • Spice islands provide trade goods
- • Crew members enhance ships
Spice Islands
Victory Points: 17 points
Setup: Main island + spice island chain
Special Rules:
- • Spice islands provide valuable goods
- • Trading posts required for spices
- • Multiple spice types available
- • Spices can be traded for VP
Wonders of the World
Victory Points: 17 points
Setup: Standard exploration map
Special Rules:
- • Build wonders for massive VP
- • Require specific resources
- • Multiple construction phases
- • Unique wonder abilities
Critical Map Generation Rules
❌ FORBIDDEN VIOLATIONS
- Multiple Resources: Each hex can have ONLY one resource type
- Wrong Component Count: Must use exact official component quantities
- Invalid Harbor Placement: Harbors only on land hexes adjacent to sea/edge
- Adjacent High Numbers: No 6 and 8 next to each other
- Desert Numbers: Desert hex never gets a number token
- Incorrect Victory Points: Must match official expansion requirements
✅ REQUIRED SPECIFICATIONS
- Exact Terrain Count: Follow official component specifications
- Harbor Base Position: Harbor base must touch hex edge
- Harbor Orientation: Opening points toward sea/map edge
- Resource Balance: Proper distribution of all resource types
- Number Distribution: Complete set of number tokens used
- Extension Numbers: Numbers 2 & 12 only with 5-6 player extensions
📊 Victory Point Requirements
Base Game & Extensions:
- • Base Game: 10 VP
- • Seafarers: 10 VP (12 in some scenarios)
- • Traders & Barbarians: 10 VP
- • 5-6 Player Extensions: Same as base
Cities & Knights:
- • Always 13 VP
- • With 5-6 players: Still 13 VP
- • Combined with other expansions: 13 VP
Explorers & Pirates:
- • Always 17 VP
- • No 5-6 player extension
- • Exploration-focused gameplay
Official Compliance Guarantee: This map generator strictly follows all official Catan rules and component specifications as published by KOSMOS and Catan Studio.
Reference: Official Catan rulebooks, BoardGameGeek component specifications, and tournament regulations.
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